The story of Double Fine is such a feel-good story, but it almost wasn’t. A few years ago, if you said the name Double Fine aloud, you were talking about what could have been, or what should have been. You were talking about how you fell in love with games all over again because of the quirky, creative risk-taking in the ahead-of-its-time Psychonauts. Or you were talking about how you learned to loathe the major blockbuster game machine all over again because of the stunted promises of Brutal Legend. Or you were talking about how you used to love the games Tim Schafer made with LucasArts and wished he could make more of those, or modern games that were more like those, or something — anything — that would be both fun and successful.
Good stuff, and creative layout.